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SOCOM: U.S. Navy SEALs Fireteam Bravo 3

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Developer(s)
Slant Six Games
Publisher(s)
Sony Computer Entertainment America
Series
SOCOM
Engine
Modified Logan's Shadow engine
Platform(s)
PlayStation Portable
Release date(s)
February 16, 2010
Genre(s)
Third-person shooter
Mode(s)
Single-player, Multiplayer (Infrastructure & Ad Hoc)
Distribution
Universal Media Disc, PlayStation Store Download

SOCOM: U.S. Navy SEALs Fireteam Bravo 3 is a third-person shooter for the Playstation Portable and sequel to SOCOM: U.S. Navy SEALS Fireteam Bravo 2. Players take on the role of Wraith and lead Fireteam Bravo on a mission through post-Soviet states.

Campaign

Plot

The player takes on the role of Commander Calvin "WRAITH" Hopper and must lead a SEAL team in a covert operation in a matter of national security to track down and interrogate former KGB agent, Vasyli Gozorov, who is believed to be withholding information on a forthcoming attack with weapons of mass destruction.. The team involves his former commander who appeared in FTB2, SANDMAN and 2 new SEALs in the SOCOM series Toro (who recently just graduated from BUD/S training) and Raven. They head on to Koratvia, a fictional Post-Soviet country in the Baltic region. After breaching Gozorov's office in a small town of the Koratvian seaboard, they discover a weapons cache and after being ambushed by a RPG blast, WRAITH commands everybody to take the submachine guns in the weapons cache. After finding an injured gunman, the team questions him and he proceeds to tell the team that he is from the Koratvian Revolutionary Army but says nothing more other than where they were stationed in. The team heads for a KRA outpost in the industrial region of the capital, Koslovosk, only to find out that there is a large stash of weapons caches, and a hostage which identifies himself as DeBruyn, a member of the private military contractor (PMC), Talon International, and reveals that the KRA are attempting to eliminate them because of something that their boss said. WRAITH and his team then arrive at the Baltiysk Port, where the PMC headquarters were located. There, the SEALs attempt to get in contact with the PMC leader while an ensuing firefight with the KRA and Talon International was still in place. Under heavy rain, they fought their way to a PMC base. The PMC, being pushed back by the KRA, the SEALs decided to help them. In the last cutscene that follows the mission, SANDMAN, and the rest of the team realizes that the person DeBruyn refers to as "Rawlins" was actually LONESTAR, a former Navy SEAL and SANDMAN's former teammate. WRAITH continued on to ask about why is the KRA attempting to eliminate the PMCs, and LONESTAR replied that he discovered a chemical WMD of some kind, that his firm was asked to transport, but the request was declined, and that the KRA were going to kill them to keep the chemical weapons a secret. The team heads off to an old decommissioned missile base, as indicated by LONESTAR's intel, to where the chemical weapons would be located, to have it destroyed. Once they move into the building where the barrels are, TORO confirms that it's cyclosarin gas. But fortunately, the scientists knew what they were doing, and separated the gases into binary forms, making it easier to destroy. As the team head to extraction under fire, TORO discovers an opportunity to get at the buyer, but failed when an enemy tosses a stun grenade, and when the rest of the team recovers from the flashbang's effects, they see TORO being kidnapped, and loaded into a truck. A small fued ensues as SANDMAN and RAVEN argues over TORO's decision and subsequent action. WRAITH, without much choice and with time running out, decides to trust LONESTAR as he's the only help they can get, much to SANDMAN's dismay. The three then boards inside a Talon International helicopter and LONESTAR decides to help the team in getting TORO back. They tracked Toro's kidnappers to a mountainous region of the Koratvian countryside. LONESTAR and the three SEALs fastrope on an isolated region of the mountain and proceeds down to the mountain base where a KRA stronghold (a former ski resort) is located. After searching the village, Toro was found in a ski lodge. The SEALs rescued him and took him outside. Just as the team exits the ski lodge, a sniper shoots Lonestar and kill him instantly. The SEALs had their extraction put on hold and decides to infiltrate the KRA's communications center. They encountered many firefights along the way but found enough intel to find Gozorov in his estate. They then travel by helicopter up northern region of Koratvia to his hideout. After infiltrating, the SEALs face off against tons of KRA men and a helicopter. Gozorov is then cornered at the rooftop of his estate and is forced to surrender. But Gozorov, hesitant to give up, quickly pulles out a pistol and tries to shoot the SEALs, but Wraith kills him before he could pull the trigger. The team learns that the KRA are out to kill the president in an attempt to overthrow the government. The team, in civilian clothes and armed only with sidearms, goes to the city center of Koslovosk and finds it deserted with civilians and swarmed with KRA gunmen. With the help of De Bryun, a PMC who used to work for LONESTAR, the teams is supplied with new firearms that were smuggled there in a boat through the river. Just as the team reaches the Koratvian Indepedence Hall, a firefight ensues between the presidential security group and the KRA. The president is forced to hide in the palace grounds as the KRA assaults the building led by former Spetznaz Col. Ryakovsky. The squad went after Ryakovsky and chases him through the palace. After killing Ryakovsky and his men, they successfully rescue the president, telling him to "go somewhere safe" and to forget about them.The terrorism of the KRA ended and the SEALs left the country after being extracted by US Navy personnel on a patrol craft. At the ending, WRAITH tells his men to forget about what happened and promises them that he will treat them to a drink and vacation. The game ends as the boat travels westward to a sunset.

Custom Missions

Custom Missions is a game mode playable on the single-player missions' maps. The player selects a mission from the ones they have unlocked, selects the difficulty level, enemy type that appears, enemy density, whether the player's SEAL team appears or not, and more. The missions generally only use parts of the maps they come from rather than the whole original map.

Multiplayer

SOCOM: U.S. Navy SEALs Fireteam Bravo 3 has Adhoc and Infrastracture-based competitive multiplayer mode. However, the Infrastracture mode was shut down in September 2012. Command Equity is not required to buy new weapons and gear; everything is unlocked from the start. Players can create their own custom soldier in the option menu at the main menu of the game. Certain character pieces and outfits must be unlocked using Command Equity.

Gameplay

  • The FTB3 like the other FTB series includes the original Lock On mechanism to aim since there is only one analog stick is on the PSP.
  • There are over 70 guns to use in both singleplayer and multiplayer. Co-op and Singleplayer both need the player to buy the weapons but in multiplayer everything is already owned.
  • SOCOM FTB3 has 16 player multiplayer. With the great array of weapons, SOCOM quickly became a hit on multiplayer. The infrastracture servers, however, were shut down September 2012.
  • Co-op can have 4 players working together on a campaign or a custom mission. The infrastracture network servers, however, were shut down September 2012.
  • There are medals that need to be earned in order to unlock weapons. These medals are earned by playing the game and earning a certain number of kills or headshots and so on.
  • Competitive multiplayer lets you have a customized character. You must unlock and buy the items to create a player for online play.

Weapons/Gear

Assault Rifles

Sub Machine Guns

Light Machine Guns

  • RTK-74M
  • 249
  • MK. 46
  • MK. 48
  • MG4

Shotguns

  • R870

Pistols

Sniper Rifles

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